Thunder is his herald.
A Swift Nano who Rides the Lightning
Might 10, Speed 13, Intellect 15
Edge Might 0, Speed 0, Intellect 1
Fast +4 Speed Pool
Skill Trained in initiative actions, running actions
Inability You’re fast but not necessarily graceful. The difficulty of any task involving balance is increased by one step.
Expert Cyper Use May bear up to three cyphers
Practiced with Light Weapons You can use light weapons without penalty. If you wield a medium weapon, increase the difficulty of the attack by one step. If you wield a heavy weapon, increase it by two steps.
Numenera Training You are trained in the numenera and can attempt to understand and identify its properties.
First-Tier – Onslaught (1 Int), Push (2 Int)
Equipment knife, book on the numenera, clothing, bag of batteries/power cells, lightning wall, brainsplosion poison, Intellect enhancement potion, bottle of 24 dream pills, 3 shins
Rides the Lightning
Additional Equipment: You have a bag of miscellaneous batteries and power cells. Whenever you find a new device that operates on batteries or cells (GM discretion), there is a 75 percent chance that the bag contains one that will power it if it depletes.
Electrical Esoteries: If you perform esoteries, those that would normally use force or other energy instead use electricity. For example, a Flash or an Onslaught force blast is a blast of lightning. This alteration changes nothing other than the type of damage and the fact that it might start fires.
Minor Effect Suggestions: The target is dazed by electricity for one round, during which time the difficulty of all tasks it performs is modified by one step to its detriment. Electricity can also shut down an android, robot, or other automaton for one round.
Major Effect Suggestions: Devices filled with electrical power explode. You can target and destroy an artifact that a foe is holding or wearing.
First-Tier – Shock (1 Int), Charge) (1+ Int)
Abilities and Esoteries
Charge – You can charge an artifact or other device (except a cypher) so that it can be used once. The cost is 1 Intellect point plus 1 point per level of the device. Action.
Onslaught – You attack a foe using energies that assail either his physical form or his mind. In either case, you must be able to see your target. If the attack is physical, you emit a short-range ray of force that inflicts 4 points of damage. If the attack is mental, you focus your mental energy to blast the thought processes of another creature within short range. This mindslice inflicts 2 points of Intellect damage (and thus ignores Armor). Some creatures without minds (such as automatons) might be immune to mindslice. Action.
Push – You push a creature or object an immediate distance in any direction you wish. You must be able to see the target, which must be your size or smaller, must not be affixed to anything, and must be within short range. The push is quick, and the force is too crude to be manipulated. For example, you can’t use this esotery to pull a lever or even close a door. Action.
Shock – Your hands crackle with electricity, and the next time you touch a creature, you inflict 3 points of damage. Alternatively, if you wield a weapon, for ten minutes it crackles with electricity and inflicts 1 additional point of damage per attack. Action for touch; enabler for weapon.
You understand the numenera far better than most people. You know that it isn’t just strange machines buried in old ruins. The numenera is everywhere, beyond the perception of humans. You know that microscopic machines called nanites are threaded through every inch of the world, waiting to be activated. You know that satellites in orbit are broadcasting information, waiting for someone to access it. Having studied long and hard, learning the proper ways to tap into the forces all around you, you know how to activate these machines and make them do what you wish, at least in limited, specific ways. These uses of power are called esoteries.
Through various tiny devices that you possess, which probably seem like magic charms to the uninitiated, you “conjure” energy. By accessing the datasphere transmitted across the world, you connect with machines – including the nanites – to change your environment.
Advancement: You must continue to study. There’s far more to the numenera than one person can ever know, but that doesn’t mean you shouldn’t try to learn it all. More secrets and more knowledge mean more power. At some point in your career, you might need to find a teacher or another source of knowledge. So many questions need answers.
When your stats improve or you learn new skills, it’s because you have mastered another new technique that taps into the secret world. When you gain a new esotery, it’s the result of long hours of study and practice in using your mysterious lore.
You learned your skills faster than your teachers had ever seen before. The powers that be took notice and are paying close attention.
Initial Link to Starting Adventure
Jasper convinced you that joining the group would be in your best interest.
Jasper has been your friend for a long time, and you have learned to bring her along when you ride the lightning. If the character is standing right next to you, you can take her with you when you use the Bolt Rider or Electrical Flight powers. (Normally, neither ability allows you to transport other creatures.)
Origin of Powers
Cloud of nanotech that follows and responds to you for reasons unknown